After the Captain is dispatched, the structure can be upgraded for an additional 50 manpower and 20 fuel in order to unlock the Pack Howitzer and M15 AA HT. Captain can be requsitioned for 150 manpower and 30 fuel (it costs 200 manpower and 60 fuel in the live game) The captain unlocks the 57mm ATG. BAR on an earlier LT was seen as too powerful. BAR removed can be purchased for 60 munitions. After the Lieutenant is dispatched, the structure can be upgraded for 50 manpower and 20 fuel to unlock M20 and Stuart Lieutenant can be requisitioned for 150 manpower and 30 fuel (it costs 200 manpower and 50 fuel in the live game). Additionally, the AAHT and Stuart have been swapped to Captain and Lieutenant tiers respectively. These changes center around a new tier 1, tier 1.5, tier 2, and tier 2.5 system. Once we feel the mod is in a strong position, it will be considered for integration either in the December update or in a future update. We would like players to test this mod, and give their feedback. This mod is an attempt to address this issue with some simple and easy to implement changes. The current USF tech choices of Lieutenant or Captain, and the units within these tiers is seen as an overly punishing and restrictive choice. You can obtain the mod here (Mod image has failed, will be addressed at a later time): ĭue to in-house data, tournament data, and player sentiment, it has become clear that USF is in need of a little bit of help within its tech structure. This is the preview log for a USF tech redesign. Disables Tactical Assault and locks out Panzerschreck. G43 Package now grants 4 Panzergrenadier G43s cost from 40 to 60. Tactical Assault avaliable on cooldown upon being deployed. Can now place Booby Traps similar to Jaegar Light Infantry 'Stand Your Ground' and 'Fight to the Death' cooldown from 60 to 30. New Ability: Propaganda Barrage: Calls in a small barrage of 4 shells that is similar to Fear Propoganda. Fixed an issue where HE shells could not be fired into the FOW. Fixed an issue where HE critcal would not apply to vehicles on deflection. Now deals 50% damage on deflection akin to Brummbar
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